Allocation
What allocation is
Every season, each eligible asset you hold is assigned a footballer. A Lost Pig might land a world-beating striker this season and a journeyman centre-back the next. That assignment is called allocation, and it happens once, at an announced time, for everybody at once.
Two things follow from that:
- Ratings are temporary. They are re-rolled every season, deliberately, so that a lucky roll never becomes a permanent price tag on an asset.
- Nobody gets a private draw. The whole allocation is one computation over every asset in the game, published when it is done.
It is verifiable, not trust-me
Allocation is a pure function of three inputs: the list of eligible assets, the pool of footballers, and a seed. The seed is the hash of the Algorand block at the announced moment.
That has a useful consequence. Because the seed cannot exist before that block is produced, the allocation cannot be run early — not by us, not by anyone. And because the same three inputs always produce the same output, anyone can re-run it afterwards and check they got what the algorithm says they should have. The engine is open source.
How your asset gets its player
Three steps, in this order.
1. The legend lottery. A fixed number of hand-made legend cards are placed first, before any random drawing happens. More on these below.
2. A position roll. Goalkeeper, defender, midfielder or attacker. Goalkeepers come up about 20% of the time, each of the other three about 26.7%.
3. A level roll. Which quality band the player comes from — and this is the part that depends on what you hold.
The odds
Levels are rating bands:
| Level | Overall rating |
|---|---|
| World Class | 80 and up |
| Professional | 70–79 |
| Semi Professional | 55–69 |
| Amateur | 0–54 |
Legendary is deliberately missing from that table: it is not a rating band. The Legendary column below means the asset was handed one of the 41 hand-made legend cards (next section). Real players rated 87+ are simply the top end of World Class.
And this is the full picture per asset — legend lottery and level roll combined, so each row is everything that can happen to one asset and adds up to 100%:
| Asset | Legendary | World Class | Professional | Semi Pro | Amateur |
|---|---|---|---|---|---|
| Lost Pigs (Tier S) | 2.85% | 47.60% | 49.55% | — | — |
| Custom bots (Tier A) | 2.28% | 40.07% | 57.66% | — | — |
| Activated bots + collabs (Tier B) | — | 8.00% | 42.00% | 40.00% | 10.00% |
| Build / Enhanced bots (Tier C) | — | 4.00% | 30.00% | 46.00% | 20.00% |
| Schnoz (Tier Specialist) | 0.28% | 8.48% | 91.24% | — | — |
| SCHIZO (Tier Aggressive) | — | 13.87% | 62.46% | 23.47% | 0.19% |
A pig is exactly 10× more likely to land a legend than a schnoz. That ratio is the design, not an accident of the numbers — and a pig is the most likely legend host of all, ahead of custom bots. On the level roll, a schnoz's World Class rate edges above the collab tier's, while a pig stays about 5.6× more likely to go World Class.
The Legendary column comes from the lottery rather than the level roll, which is why it looks small next to World Class. It is also why the percentages shift a little each season: the lottery is a fixed number of cards shared across however many assets are in the game, so as supply changes, so do the odds.
Legends are historical players, not a rating band
This is the part most people have backwards.
A legend is not "a player who rated 87 or above". It is one of a set of hand-made cards for greats from football history, built specially for the game. There are currently 41 of them.
They are placed by a weighted lottery that runs before everything else, and each card is placed exactly once. So every season there are precisely 41 legend holders in the whole game. Your chance is your share of a fixed prize pool, not an independent coin flip.
| Asset | Lottery weight | Chance of hosting a legend |
|---|---|---|
| Lost Pigs | 10 | 2.85% (1 in 35) |
| Custom bots | 8 | 2.28% (1 in 44) |
| Schnoz | 1 | 0.28% (1 in 351) |
| Everything else | — | cannot host a legend |
Activated bots, build bots, enhanced bots, collabs and SCHIZO have no legend chance at all. Only pigs, custom bots and schnoz can host one.
Elite real players are not legends
Separately from the legend cards, the pool contains real footballers rated 87 and above.
These are not legends and are not in the lottery. They sit at the top of the World Class pool and are drawn normally. So anything that can roll World Class can land one, including a schnoz. In a representative season, schnoz assets landed several of the highest-rated players in the pool.
The practical upshot: the very best players you can be assigned are the legend cards, but the best real footballers in the game are reachable by any asset that rolls World Class — just far more often by a pig than by a schnoz.
Schnoz: specialists
Schnoz do not draw like everything else. They are specialists — elite at one thing, modest overall.
After the position and level rolls, a schnoz's player must clear a minimum in that position's signature skill:
| Position | Signature skill | Minimum |
|---|---|---|
| Attacker | Finishing | 78 |
| Midfielder | Technique | 78 |
| Defender | Tackling | 78 |
| Goalkeeper | — | no filter |
Two things worth knowing. First, schnoz draw position-respecting, so a schnoz-only squad can still field every position. Second, that filter selects for quality — so when a schnoz does roll World Class, it is more likely to be a genuinely elite player than a pig's World Class roll is. It is a narrower door into a better room.
There is no rating ceiling on a schnoz. A nose for the moment.
SCHIZO: aggression
SCHIZO draw from their own pool: players with an aggression rating of 80 or above and an overall rating of 86 or below. This is the only tier with a hard rating ceiling — a SCHIZO cannot be assigned an 87+ player, and cannot host a legend.
The pick is also position-blind: a SCHIZO takes whatever position its player naturally plays. Note the current pool contains no goalkeepers.
Aggression is not a consolation prize. A team's average aggression raises the opponent's injury risk, so a SCHIZO-heavy side is genuinely unpleasant to play against.
Details that matter if you are counting
- Players can repeat. Draws are with replacement, so the same footballer can be assigned to several assets across the game. The pool gives variety, not scarcity — two people can both draw the same star striker.
- Free agents fill out a squad when you do not hold five eligible assets. They rate below the supported collections.
- Position matters more than rating. Playing someone out of position costs 15% of their ability. A 78 in position beats an 86 out of it.